Clone Paradox | Developed at TXT E-TECH (2024)
Overview:
Clone Paradox is a 2D platformer where failure leads to progress. Each death brings a new version of yourself into the fight. Set in a chaotic workplace, the story follows an intern searching for three keys while collaborating with past selves to advance. Built in Unity, the game blends retro aesthetics with modern systems and workplace satire. The intro animation, created by a talented motion designer, perfectly sets the tone. The narrative cycles through failure, growth, and responsibility in an endless loop.

My Role:
  • 
Designed scenery, environments, and UI to reflect the chaotic office culture. 
  •  Worked closely with two programmers on core mechanics. 

  •  Contributed to world-building and narrative beats.

Key Tools: Unity • MidJourney (A.I.) • Photoshop • Illustrator • Premiere Pro
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Jack&Lou: a Gangster Love Story (2023)
Overview:
Set in the 1970s, Jack&Lou follows ageing gangster moll Lou Rolfe as she’s forced to confront her ties to the 1929 St. Valentine’s Day Massacre, orchestrated by her former husband, Al Capone’s hitman, Jack McGurn.
My Role:
I designed the title sequence, crafting period-accurate newspaper props in InDesign, then animating the full intro in Blender. Lighting, materials, and motion were built to echo the story’s atmosphere of regret, violence, and memory.
Camera animation by Josh Steede.
Key Tools: Blender • InDesign • Photoshop
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Clucking Chaos | Mobile Game (2023)
Overview:
A physics-based mobile puzzle game with a cartoonish style, featuring dynamic destruction mechanics and character customization. Commissioned by YouTuber Floky as part of a challenge to create the best Angry Birds parody.
My Role:
Led level design, in-game scenery, and UI development, in collaboration with a close colleague who handled technical programming.
  •  Designed level layouts and game progression.
  •  Created in-game scenery and UI elements.
  •  Collaborated closely on game balancing and player experience design.
Key Tools: Unity • Blender • Illustrator • Photoshop
Play it on Google Play!
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9Lives  | Mobile Game (2022)
Overview: 
A mobile strategy game featuring Cosmo, a chonky cat on a mission to reach his beloved cardboard box. Designed with a minimalist visual style and a playful, character-driven narrative.
My Role:
Led the game's art direction, visual design, and world-building, in collaboration with a close colleague who handled technical programming.
  •  Created 3D models and in-game assets using Blender
  •  Designed UI elements and cosmetics system for character customization.
  •  Collaborated on gameplay balance and level progression.
  •  Developed and executed marketing strategy, achieving 650,000+ TikTok ad impressions and over 5,000 installs.
Key Tools: Unity • Blender • Illustrator • Photoshop
Cyberpunk Theme
Cyberpunk Theme
Fairground Theme
Fairground Theme
WildWest Theme
WildWest Theme
Wardrobe
Wardrobe
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Doppelgänger | Thesis (2022)
Overview:
Doppelgänger is a 3D action platformer where boss fights are manifestations of mental illness. The story follows a teenager navigating her dark mind, haunted by distorted versions of herself. Each level represents a specific mental health disorder, and defeating its boss releases repressed memories, making future demons more vulnerable. The deeper she ventures, the more of herself she recovers, and the more fragile she becomes.
My Role: 
Developed the entire gameplay systems, level structure, character design, and narrative in Unity, with a focus on using game mechanics to represent internal conflict and healing.
  •  Developed core gameplay systems and level structures in Unity.
  •  Designed boss fights as emotional metaphors tied to mental health themes.
  •  Built a “nervous system” level selection map to reinforce narrative structure.  
  •  Wrote the personal narrative inspired by themes of fear, healing, and identity. 
Key Tools: Unity • Blender
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Child Support  | University Project (2020)
Overview:
A 2D physics-based platformer developed for a Game Science module project, where an elf must rescue her brother from three demon siblings. The game unfolds over three stages, blending platforming, escape mechanics, and a final Pong-style boss battle.
My Role:
Led the game's narrative design, level design, and gameplay layout, in collaboration with a close colleague responsible for technical programming.
  •  Designed the three-stage gameplay structure and player progression.
  •  Developed narrative arcs and level concepts to guide player objectives.
  •  Created gameplay mechanics focused on physics-based challenges and boss encounters.
Key Tools: University Custom Engine • Photoshop • Illustrator
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Zombie High: School of the Dead ​​​​​​​| University Project (2020)
Overview:
A 3D action game developed for a Games Programming module project. Players navigate an infected school to rescue professors from virus-infected students using an antidote.
My Role:
Led the game’s design and development, in collaboration with colleagues responsible for technical programming.
  •  Designed core gameplay systems, level layouts, and player progression.
  •  Created character backstories addressing mental health, integrating them into gameplay as unique abilities.
  •  Sketched and digitized the school’s layout using AutoCAD for level design and environment building.
Key Tools: Unity  • AutoCAD • Photoshop
First Floor
First Floor
Ground Floor
Ground Floor
Gym
Gym